//
//  STTools_GameNavViewController.m
//  TreeHole
//
//  Created by apple on 2020/3/25.
//  Copyright © 2020 stoneobs. All rights reserved.
//

#import "STTools_GameNavViewController.h"

@interface STTools_GameNavViewController ()

@end

@implementation STTools_GameNavViewController

- (void)viewDidLoad {
    [super viewDidLoad];
//    self.view.transform = CGAffineTransformMakeRotation(M_PI_2);
    // Do any additional setup after loading the view.
}
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {

    return UIInterfaceOrientationMaskLandscapeRight;
}
/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
